01You choose the entry portal
A projected spell can be aimed at any open portal that the spell can legally reach. The entry is not automatically the portal closest to the caster.
Practical check: range, line requirements and line of sight are tested from the caster to the selected entry. Only spells can be cast through portals; weapon attacks cannot.
02The network chooses the route
After the entry, every jump asks which unused portal is closest to the current portal. If only one portal is closest, it is chosen. If two or more are tied, the Dofus clockwise spiral resolves the tie.
Do not use portal numbers as route priority. Numbers show placement age, not the next connection.
03The cast vector is preserved
The complete caster-to-entry displacement is copied from the exit portal. If the entry is two cells right and one up, the spell leaves the exit two right and one up.
Prediction method: find entry → trace route → identify exit → copy the signed cell offset.
04Portal order is a queue
P1 is the oldest portal and P4 is the newest. Casting a fifth portal removes P1, shifts the other numbers down and creates a new P4.
Recovery habit: after casting a new portal, forget the old labels and recalculate the full network.
05Projected spells build your passive
Each spell cast through a portal grants +2% final spell damage and +2% healing applied, stacking up to 10 times.
Meaning: repeated portal turns become progressively stronger; do not waste safe projection opportunities.
06Distance adds projection damage
For this guide's practice calculator, every cell travelled through the portal network from entry to exit adds +1% projected spell damage.
Longer is stronger, not always better: a long route is useless if it misses, exposes your team or gives the enemy a highway.
07Portals are shared map objects
Your network can move allies, project allied spells and create routes for enemies after their first-turn restriction ends. Always evaluate who acts next.
End-turn check: can the enemy use the same portal pair more effectively than you can?
08Walking through portals can fix your route
When you move through a portal network, the entry and exit portals close. That often leaves the middle pair active, which can give you a much better line on enemies in the center.
Use case: remove the bad outer portals, keep the cleaner middle pair, then attack or summon a new portal to rebuild the route.